Tilt rush
@meridian
128 playing · 412,900 min
Rally's docs are written for coding agents. Paste rally.gg/llms.txt into Claude, Codex or Grok, say make this multiplayer and publish it, and you get a playable link. You do not open a dashboard or read anything.
No account. The link works for anyone you send it to.
>
# Rally
> Hosting and multiplayer primitives for web games. Agents read this file,
> wire the SDK into an existing single player game and deploy a playable link.
Base: https://api.rally.gg/v1
Install: npm install @rally/sdk
## Authoritative state
One server holds truth. Clients send intent, the server applies it.
rally.state(schema) declare the shared state shape
rally.intent(name, payload) send an intent from a client
POST /rooms/:id/intent
## Rollback netcode
Predict locally at 60hz, reconcile when the server disagrees.
rally.tick(fn) fixed step, rollback safe
rally.predict(fn) local prediction for the sending client
## Lobbies and room codes
Four character codes, no account required, join from a link.
rally.lobby({ max: 4 }) create a lobby
POST /rooms returns { code, url }
GET /rooms/:code
## Reconnection
Players return to the same match with state intact for 120s.
rally.onReconnect(fn) resume handler
GET /rooms/:code/session
## Publishing
rally deploy builds and returns rally.gg/<slug>
Games list in the arcade once they record playtime.Both describe the same four primitives. Agents that read either one produce the same working game.
One server holds truth. Clients send intent, not results.
Prevents: Two players each convinced they won.
Predict locally, reconcile when the server disagrees.
Prevents: The rubber-band teleport every agent-built game has.
Four characters, no account, join from a link.
Prevents: A signup wall between your friends and your game.
Drop out, come back into the same match, state intact.
Prevents: One person's tube journey ending the session.
These are the parts agents get subtly wrong, and the parts you only need to solve once.
No install, no store, no account. Someone opens the link and they are in. Accounts only appear when a player wants to save progress or buy something.
Group chat
have a go at this
rally.gg/tilt-rush
Lobby
4 in lobby, starting in 3
Ranked on playtime and repeat sessions, not upload date.
@meridian
128 playing · 412,900 min
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